Heroic Opportunities FAQ (Buy Everquest 2)
July 2nd, 2009A detailed explanation of heroic opportunities below:
Opportunity Icons
Think of opportunity icons as the links in a chain, which ultimately band together and allow for a strong entity. When it comes to heroic opportunities, these icons represent the links, while the opportunity itself is the chain (I kicked some serious ass in the analogy section of my SAT test).
Any individual magical spell or combat art utlized in the heat of battle has a specific icon associated with that skill. During combat these icons will flash on screen when you have started a combination of attack maneuvers which allows you to begin building this "chain", when properly executed you can trigger a heroic opportunity, causing great harm to your opponent, or an opportunity which greatly benefits your group!
There are 4 specific types of icons, one for each archetype.
Fighter (blue)
Sword
Shield
Horn
Fist
Boot
Flexed arm
Priest (gold)
Chalice
Holy Symbol
Hammer
Eye
Moon
Druidic Stones
Scout (green)
Dagger
Bow
Mask
Lock
Cloak
Coin
Mage (red)
Wand
Lightning
Tome
Staff
Fire
Star
A sequence of icons represented on screen will guide you in completing a heroic opportunity. This icon sequence appears in the lower right hand corner of your screen during combat.
Beginning a starter chain
To trigger a heroic opportunity chain, you will need to start off the chain with one of the following skills for each specific race:
Fighter - Fighting Chance
Scout - Lucky Break
Mage - Arcane Augur
Priest - Divine Providence
- None of these abilities drain mana or power, and are cast immediately. However, there is a 10 second delay between each cast making heroic opportunities extremely difficult to pull of more than once in any one combat sitting.
After casting this initial spell or initiating the specific combat skill, an icon of that specific skill will appear on yoru screen, followed by other icons you’ll need to use to continue the chain. If you don’t possess the next icon, you simply aren’t ready to complete the heroic opportunity……..or you may need to be in a group with another partner who happens to possess that ability.
That being said even in the early stages of the game, even on the Island of Refuge there are heroic opportunities which can be pulled off solo, or in a group. So keep tinkering around a bit and you’ll find some devastating combos allowing you to drop high level opponents with ease.
Advancing the Starter Chain
When you have initially begun a chain, any misuse of the next skill will break the chain, resulting in a failed opportunity. This holds true when soloing, or in a group. So if you successfully launch an initial attack which begins the chain, ensure you communicate to other members in your group to launch the next spell which lengthens the chain. Misuse of specific skills at this stage can break the starter chain. In a group, a keymashing "newbie" can be quite a hinderance to success. Coordination and communication are key to successully executing these initial "starter" chains.
Completing a Starter Chain
Once you’ve fully "built" the chain in a heroic opportunity, the initial caster and/or group is presented with an option from which to launch the opportunity. A list will appear on screen allowing you to choose which opportunity you’d like to launch a common, uncommon or rare opportunity.
Completing an Opportunity of Heroic Stature
After initially launching a heroic opportunity chain, the next link in the chain, or "icon" will flash for 30 seconds. During this period you, or any member of your group who uses this skill will advance the chain.
Using an incorrect skill will not completely cancel the opportunity, however you do have a time limit in which you MUST use the next skill in the chain……30 seconds. If a specific link is not added during this period the entire opportunity will vanish, and you will need to start again.
"Shifting" a Heroic Opportunity
Each successfully built opportunity has the ability to be "shifted" to another type of opportunity. Each opportunity has a specific "shift" icon associated with it: the coin. Scouts may use combat arts with that specific "coin" symbol, which allows them to shift the current chain to a different heroic opportunity.