Fallen Gate Access (Everquest guilds)

June 29th, 2010

I have never written a strategy or walkthrough guide before so forgive me if I have left something out. A lot of people here have probably gotten past this point already but I see tons of /ooc ‘s all the time for this information so I thought I would give it a shot. I hope it helps.

As the title indicates this is a helpful guide to getting access to the Fallen Gates area. Before I get to the meat of the walkthrough I would like to take the time to discuss what I think is essentials in every group doing it. I think all groups should include members that are at least level 12. You can mix and match here but I feel the 2 fighters need to be of comparable levels to be able to pull agro from each other and allow the cleric time to do his/her job. I feel each group needs 2 fighters and a cleric. Sprinkle Mages and Rogues to taste.

I can tell you from experience that any member that dies in the last fight to retrieve the key will not get credit for the quest so having 2 Meat Shields is essential to the success of the mission for said Fighters. In my circumstance I was far in advance of what I needed to be level wise but we had no cleric and the other fighter was 6 levels shy of my level 16. He was unable to pull agro from me with taunt and although I did my job I died shortly before the conclusion of the encounter. It was no ones fault of course just bad planning on our part. Don’t fall into this category.

OK on to the walkthrough.

To get access to the fallen gate you will need to do a quest first. To get the quest you will need to visit a dark elf in the North Freeport area. His name is Kanos Xaphon and he can be found at ‘7.12, -20.07, -219.56’. He will ask you to help out with something or another. Does it really matter what?

After clicking the appropriate responses you will be off to talk to his brethren at the front of Fallen Gates. Now if you want to walk there the waypoint is ‘1,485.75, -38.23, -391.98’ You will have to go through the Stone Giants area known as the Yapping Maze. I would recommend using a Griffon because it’s a good deal faster. You can find the Griffon at ‘-608.70, -48.75, -754.42’ which is just a bit to the North outside of the Crossroads. You will catch it at the edge of the platform and will take it to Nelctulos Station. The Griffons are a bit nippy but if you give them a rabbit they tend to want to be friendly (for those of you that may not know better don’t waste your time hunting a rabbit because I have never seen one and the Griffons ride you for free). Once there go through the Yapping Maze to the waypoint above.

Now that you have gotten to the front of the fallen gate you will talk to Tundis N’Oxyle. He will enlist you into his plight. To be honest I can’t remember what it was about but I think it was something to do with helping his citizens and becoming one yourself. As an Ogre I can’t see the need to want to be a part of dark elf society but to each his own. I wanted entrance to the gate so I would swear allegiance to the sickly good pointed elves dancing their little dainty dances around that big oak tree.

Now Tundis N’Oxyle wants you to collect Stone Giant Stones. I don’t know where they keep those stones so I will guess they are Kidney Stones (lets hope anyway). But to get them you only have to kill Stone Giants you don’t have to dissect them. You will need 5 stones from 5 kills. Now this part of your quest is fairly simple. You don’t need near the people in your group to complete this as you will the final part so do this with whatever group of friends you can muster. If you don’t have any friends, no need to explain I play on line games too, then just round up some people looking for adventure.

After collecting the 5 stones return to the fallen gate and give them to the sneaky Dark Elf. He will proclaim you a citizen or some such. If this idea leaves a bad taste in your mouth then just cross your fingers when you are sworn in like I did. After the hugs and celebration, never wise to be drunk near a dark elf, he will send you back to his Sylvan, or should I say Underdark, brethren to finish up.

This is the tricky part. You want to gather a group before you are through talking to this guy because he will teleport you into the midst of battle. I recommend you try to time when everyone in the groups asks the elf to teleport them. It’s up to you of course.

Do me a favor in here and keep your Fighters alive. We are Meat Shields but we are good at what we do and that’s to keep the rest of you alive in battle. So return the favor and make sure we are kept just as alive.

You will fight several battles in here on several levels so there is no rush to run around killing everything. Finish the first squad and then rest up a bit. On the next level you will fight another mob. Same strategy here. I can’t remember if there is another mob or not to fight so be prepared. In a door is your final fight. There was the leader and one or two elite guards. To be honest our group had no trouble taking them with the exception of my death right before the killing blows. But I have discussed the reason for that and offer it only as a best practice recommendation. When the leader is killed you will get the key and will walk back down to the bottom floor, not the basement and I will explain why later, and Kanos Xaphon will be waiting for you. He will give you a reward in addition to being the completion of the quest. He will offer you a variety of helms so pick the one suited to you.

Now as for the basement. Far be it for me to tell you fine adventurers not to go down into the basement because if someone told me not to that would be the first place I looked. The reason I warn you is that it is not necessary to finish your quest and may be considered a risk not needed. Now that being said I always feel that with great risks come great rewards. So try it if you must. I can tell you what waits below though. There is a couple of baddies and an Elemental. Now when I respawned after my death I returned in time to watch everyone get their prize and leave. I wondered the area hoping to find a way to get a key, in vain I might add, and discovered the basement which was overlooked before. I saw a quick glimpse of two bad guys (dark elves I presume, are you seeing why I despise them unless they are my cleric of course) and a very large Elemental. I would assume he was a fire elemental, even though I didn’t get much of a look at him, because he kept laying the Napalm to my backside as I ran up the steps. Now I know what you are thinking and I am no chicken but he was laying some serious heat on me and I do mean serious. With a group and a cleric I would have checked a little more but alas they were rejoicing in their victory at my expense. They could note be coaxed out of the basement area so at least there is not that worry.

Ok as a note I have no distaste for my Elvin brothers and sisters since my wife actually plays a dark elf in game as well as the majority of my friends. I guess I’m poking fun at them mostly.

I hope you may have found this little bit of info useful.

Posted in Everquest 2

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